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But we are really looking forward to the task for the third round!!!
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Is it okay to post the description? A wrong one, yes!
Walkthrough description for the second stage of the "Desert Storm" Blitz Tournament.
Since childhood, Sylvia dreamed of riding a real griffon, but always considered it an unattainable azure dream, and then came a dream. It was like reality, so vivid, so real. Somewhere far to the east, beyond the northern marshes, beyond the desert, lives a tame griffon. And her heart called her east......
First, we go to the OASIS (specifically the far right position), thereby replenishing the move point supply by 400 units.
Then we move left and.... meet spearmen, who are more than happy to join Sylvia's great army. But we don't need freeloaders, we need MP.
After the battle with the spearmen, we replenish MP by another 400 units and move east toward the NOMAD hiring agency. But here we are met by the freeloaders' friends, and one of them, seeing his friend's spear in our fighter's hands, shouted to his comrades, "Kill those brutes, they're the ones who took down our boys." Poor guy was mistaken. In an uneven battle, Sylvia had a tame Dragozmy; our army simply crushed the hot-headed Finnish... spearmen.
And here are the nomads... uh... but there's no money. What a nuisance. "Look here, folks, there's cash lying on the road, probably left by those creeps" - one sharp-eyed soldier in our army spoke up. We couldn't hire the nomads, though; there was only enough gold for one "horse." But as the future showed, this proved quite sufficient for the successful completion of the task.
Dragozmy didn't much like the presence of the new expedition member, but the spearmen flatly refused to participate in the journey together with the "dark-skinned one." So we were left without spearmen... though who the hell needs them anyway. Our path lay north toward the sands of this wonderful island. But first, we need to stop by the oasis to replenish strength (+400mp).
Oh, that swamp... it took half the move point supply. But here is the desert, the "blessed" desert... but no way, desert, we have an Arabian face, and it will help us. On its last breath, our brave squad, consisting of two units, crawled to the grassy surface and ... before our eyes appeared an old, shabby jail, yes, exactly a jail.
And where is the griffon from the dream? Only the prison can provide the answer, because there is nothing else around. So Sylvia decided to free the prisoner from captivity. "I'll deal with this tomorrow morning," the valiant warrior told herself, "no way, start right now," said the inner voice. In short, Dragozmy had something to do. His sour saliva greatly helped Sylvia in freeing the prison inhabitant.
And oh, a miracle: a knight in shining armor was leading a beast of celestial beauty on a leash. The griffon indeed turned out to be not wild at all. As it happened, Sir Orrin was continuing his journey further east on his own business, leaving the beauty in Sylvia's care in exchange for Dragozmy and the sand warrior.
Sir Orrin, a master of fire magic, never turned down additional profit, and here in the oasis (+400mp) rumors spread that dwarves were guarding countless treasures in the southwest. The battle turned out to be very simple; god bless the "Fire Wall." The stupid dwarves simply decided to walk through ice and flame. It didn't work... too bad.
On the way back, we had to visit the oasis again (+400mp); we had to let people know not to worry - the treasures are in "good hands."
Few knew that the main goal of the Warrior of Light was the Necklace of Celestial Bliss (the old geezer wanted celestial bliss), but that is exactly why the army moved north through the desert. Being a decent mage, Orrin possessed good intuition, so he spent some time collecting SULFUR, which he found in the desert.
And surprisingly, the sulfur came in handy. Two mages set up a holographic tower and removed the spell in exchange for only a few rare reagents for future experiments.
What happiness: the squad, he he, the tame Dragozmy, and the Arabian sand-walker, found their treasure.
Next, Orrin decided that it would be a sin to stop at what had been achieved, and decided to line his pockets just in case. Without thinking twice, the travelers rushed into the teleport... and found themselves near a magnificent oasis.
Forty fine fellows offered their services to the dirty wizard, and he, not being a fool, agreed... intuition, brother.
And now this whole marauding mob decided to collect the money, beautifully laid out right under their noses. Though in the process, they had to kill a hundred such handsome adventurers. Those guys had already managed to swipe 2 rubles.
And then cunning Orrin, who had completely lost his mind from the wealth, put his warriors in a trance and sold them at the slave market, and the little snake and horse went there as well. Then he took all his savings and spent them on a ticket to the Dragon zoo.
And in the end, he took his money back and even privatized a cool little sword.
THE END