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Magic schools in Heroes 5.

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Spell NameMana PointsSpell Effect and Features.

Magic Fist
5Creates a magic fist that deals physical damage to enemy creatures. This spell ignores magic protection and magic resistance.

Fire Trap
8Places several magic explosive traps on the battlefield. The enemy will not be able to see them. The number of traps depends on the Summoning skill level.

Summon Hornet
5The spell summons a swarm of insects that damage selected enemy creatures. The spell does not affect undead, elementals, and mechanical creatures. If the wizard has the Summoning skill, the swarm will force the enemy unit to become distracted and lose part of its turn.

Raise Dead
6Resurrects creatures in the target friendly unit. Undead creatures return to "life," all other creatures are resurrected only for the duration of the battle.

Earthquake
7The earthquake damages the city walls during a siege.

Create Phantom
6Duplicates the selected friendly unit. The duplicate has the same abilities as the original, but disappears if it takes any damage (in 50% of cases, incorporeality allows the duplicate not to take damage).

Summon Elementals
9The spell summons fire, earth, water, or air elementals (depending on the location of the battle) that fight on the hero's side.

Wall of Fire
8The spell creates a wall of flame in the selected area of the battlefield. The fire deals damage to all creatures in this area for several turns.

Summon Phoenix
20The spell summons a phoenix for the duration of the battle, which fights on the hero's side. The strength of the phoenix depends on the Sorcery skill and the hero's level.

Heavenly Shield
9Covers the target unit with a shield of magical energy, which softens the blow.

Updated 06/29/06

Хронология вселенной Might and Magic
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