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MMH5.5 - Heroes of Might and Magic 5.5

#43
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Nargott
Good job, the wheel now looks nice.

Thank you :)
Shadowclaw
The campaign in the mod is unplayable. Okay, sometimes the heroes don't move because the scripts don't work. But sometimes the enemy heroes kill the necessary creatures on the map, without which the mission cannot be completed! For example, in the first mission of the second Campaign of ToE, where you need to kill two stacks of dragons. You will kill the first one, but the second one will be killed by the enemy hero, and that's it. The mission cannot be completed after that.

Thank you for the feedback! I will pass it to the developers! The mod was never meant for campaign mode but we try to fix the glitches when reported.

There is one mission where the player should go around the AI heroes without being detected. The AI heroes will never move due to issues between campaign scripts and our framework so just go pass the map and complete the mission.
Shadowclaw

Moreover, some heroes have lost their unique abilities. Arantir, for example, can no longer summon the Avatar of Death. I suspect that other heroes have also lost their unique abilities.

Arantir specialization "Avatar of Death" is the only specialization removed.
The mod idea is to keep the balance while at the same time increase variety!
Currently there is no "strongest hero" or "best choice" hero. Each one excell at different thing. Arantir specialization just did not pass the gap. All other specializations are there though.

Added after 1 hour 14 minutes
Shadowclaw, to avoid issues with campaigns use the Utility.exe file to launch the game.

this exe file has the following differences:
- Quantomas AI is not available (which is the primary culprit for issues )
- Hero can have maximum of 6 skills
- bug where griffins special attack is executed right away is present.

All campaigns should be playable with it.