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“Two Seasons: Summer-Autumn 2016” Tournament. Online games for rating (reports, discussions).

#768
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Fill-ua
It’s a pity that the respawn points are adjacent, and there isn’t much in the center. I just left the starting area, and immediately encountered an opponent. I cleared out what I was missing... cyclops and consorts. I had Mysticism, Oil, and experience logs. I took logs instead of experience orbs, hoping to roam the central paths. There weren’t many troops at the respawn point... only 14 Necromancers... the Vivs were sent to be slaughtered in the starting area. No Pandoras... I took longer than the opponent (by a day) because I was barely able to reach the corner +12/-3. Thanks for the game.

I took a late respawn in a great game, where I miscalculated my strength in the dragon lair. I got a beating with half of the respawn point blocked by lizards near the Hive. I ran around, gathered money, and with the Unicorns, I broke through - +4 ducks. Then, at the respawn point, I found 2 more Hives with 20 ducks each, 1 consort, a Unicorn lair, and a crate with 10k experience - Kirr is leveling up Earth, pathfinding, and offense. On turn 122, I break through the starting area with an incomplete build-up - horses from the castle, and I get shackles and 3 consorts in the center. On my turn, the opponent appears, I attack with a significant army advantage - and they surrender. Thanks for the game!
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