Auto-translated
Since the mod isn't uploaded, it means it's not ready. ;)
Awful Neighborhood (this skill will be given to the Azure Dragon and renamed to "Fear" - in Heroes 3, Azure Dragons had the "Fear" skill, and Awful Neighborhood is somewhat similar, but the mechanism is different).
The essence of the skill: if an enemy unit attacks a creature with this skill, there is a 50% chance that the unit will become frightened and, instead of attacking, will run as far as possible to the other end of the battlefield, losing its "initiative" (the effect of fear does not work on enemies with immunity to mind magic - undead, constructs, elementals, or creatures with the mind magic immunity skill). The hero is not affected by this ability when attacking. This ability does not apply to counterattacks. In addition, a unit with the "Awful Neighborhood" skill moves 50% of its attack scale at the beginning of the battle. The value of this skill is approximately equal to the "Etherealness" skill.
- Etherealness is better in terms of survivability because any physical attack on a unit with Etherealness may be unsuccessful, while Awful Neighborhood does not affect enemies with immunity to mind magic, the hero is not affected by this ability when attacking, and this ability does not apply to counterattacks.
- Awful Neighborhood is better in terms of its tactical effect (when the skill triggers, the unit runs uncontrollably wherever it goes - this is especially unpleasant when your ranged unit, instead of attacking, not only does not deal damage but also runs to the middle of the battlefield)
Awful Neighborhood (this skill will be given to the Azure Dragon and renamed to "Fear" - in Heroes 3, Azure Dragons had the "Fear" skill, and Awful Neighborhood is somewhat similar, but the mechanism is different).
The essence of the skill: if an enemy unit attacks a creature with this skill, there is a 50% chance that the unit will become frightened and, instead of attacking, will run as far as possible to the other end of the battlefield, losing its "initiative" (the effect of fear does not work on enemies with immunity to mind magic - undead, constructs, elementals, or creatures with the mind magic immunity skill). The hero is not affected by this ability when attacking. This ability does not apply to counterattacks. In addition, a unit with the "Awful Neighborhood" skill moves 50% of its attack scale at the beginning of the battle. The value of this skill is approximately equal to the "Etherealness" skill.
- Etherealness is better in terms of survivability because any physical attack on a unit with Etherealness may be unsuccessful, while Awful Neighborhood does not affect enemies with immunity to mind magic, the hero is not affected by this ability when attacking, and this ability does not apply to counterattacks.
- Awful Neighborhood is better in terms of its tactical effect (when the skill triggers, the unit runs uncontrollably wherever it goes - this is especially unpleasant when your ranged unit, instead of attacking, not only does not deal damage but also runs to the middle of the battlefield)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...