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UNIT - Creature Balance + Visual Changes

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kiko
I am not interested in the game itself at the moment. I don't want to play it.
In that case, what I said above has nothing to do with these words, and there was no need to quote the statement. Let's chat and express our feelings here, and not in this topic. If we continue, I will take action.

Judging by the feedback, both from direct contact and on the forum, many people liked the mod; it is generating a lot of excitement. Also, there are many competing topics here. The topic is also well-worn, so the responsibility will be higher.
I hope that in the near future there will be a good mod ;)
Nargott
I am not an expert in tactical elements (TE). I have basically already mentioned all the solutions I remember and liked.
By the way, somewhere in the topic it was mentioned that they would increase the damage for alternate lizardmen attacks from 25% to 75%, and that would be okay. But it won't be okay because it was already done in RTA and TE, and lizards still remained outsiders. It needs to be increased further, to 100%. And maybe even that won't be enough, and other stats will need to be adjusted.
And what if you also increase their speed?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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