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UNIT - Creature Balance + Visual Changes

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#157
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Nargott
Simpler, but not necessarily better.
Just because I praise certain mods or RTAs in some places doesn't mean that all the changes in them are successful. It's important to understand that the goals for those mods were different. The main focus of TE is on clearing maps and exaggerated hordes of neutral creatures, and the gameplay is tailored to this, so the balance is shifted accordingly. Leveling up units is a secondary goal, not the main one, and it's done specifically for the conditions of hardcore map clearing. Therefore, the solutions should be filtered or adapted. For example, skeleton archers in TE are left unchanged, even though they are underperforming in other formats, but in the conditions of such a specific map clearing style, archers look better than infantry.
Wouldn't it be better to suggest all the ideas that seem successful?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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