- Too much work. While I simplified the mechanical part, and there shouldn't be any major difficulties with it, writing the necessary text requires an excessive amount of time. This is due to the fact that the events take place after the time skip, and also because, in addition to Erathia, I added another part of the world.
- The original idea was to implement the concept of a global war and allow players to experience military actions with the possibility of a deeper character story, i.e., to have the opportunity to play not only on one side of the conflict but also to experience these events from a personal perspective (for example, working as a mercenary or fighting on the side of one's country). This desire arose because I was somewhat tired of the concept of a "big city with shops and quests," but the problem is that this new approach would create many personal storylines that need to be filled with content – and that is problematic (even more time-consuming).
Therefore, I don't know how it will turn out. Either something more mundane or nothing at all.