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Harmony - Troop Symmetry

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kiko
I will share my opinion (on the most important points):

Elves

Archers: remove "maneuvering".
(Not to mention that two shots take more time, and when they also have to maneuver...)
Forest Guardians: add "maneuvering".
Sacred Unicorns: "aura of courage" is too strong.
(Especially in combination with everything else this race has).

Archers – the concept is a fast, active unit that shoots without a particular emphasis on accuracy, but can nimbly dodge close combat.
Forest Guardians, on the other hand, are snipers that attack from an ambush and are used to staying in cover – accordingly, they are not comfortable in close combat at all (the archer even has chainmail on his torso and higher defense – that is, the archer is quite ready for a sudden encounter at close range).
kiko
I didn't understand some skills.
Everything is explained on the last page – if a skill has a new name, the old name is indicated in parentheses; there are also those that, for some reason, were missing in the original game ("horrible neighborhood," "crystalline scales").
kiko
Suggestion for level 7 creatures:
building requirement for all races – "castle"
growth rate – 1 (maximum growth rate)
creature health – increase by two times.

There was such an idea (I discussed it with Nargott) – there is a problem with displaying the growth rate; it is not necessary to require a "castle"; limiting it to level 15 of the city will be enough.

kiko
Medusas: in my opinion, the skills "electric attack" and "stun" are not equivalent at all.

The stats will be different, of course.
kiko
Shadow Mistresses: I assume you will be changing the effect of the ability "chain reaction"? (In the original, it does not deal damage only to the demon race).

It does not deal damage to units with the "Demon" skill – this skill will be renamed and given to some units from the Dungeon – the logic is as follows: the Faceless are not just creatures that worship the dragon of darkness – they are offspring of darkness, let's say, not elementals, of course, but in my opinion, they should have immunity to spells similar to "unholy word." The same applies to the Dark Dragon – dragons of Silanna have immunity to earth, dragons of Arkata have immunity to fire, etc., that is, twilight dragons should have some kind of immunity to damage from dark magic.
Demons are not representatives of darkness; they are chaos, which means that everything related to order should burn them (fire, water, earth, air, darkness, and light – all these elements and their schools of magic are the fruits of the labors of Ash), that is, both "holy word" and "unholy word" will now kill a demon as well as an orc (since they all have the "blood of demons" ability).
kiko
Black Dragons: the fact that a Chaos Elemental mage can deal damage with magic but cannot heal with it sounds at least... strange, given "immunity to magic." Giving the dragon immunity to Armageddon might be wrong... immunity to mind magic, earth, summoning?


Immunity to magic for Black Dragons is canon – DO NOT TOUCH THE SACRED. I would rather remove the "irresistible magic" skill
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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