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And endless resistance is somewhat acceptable.
For example: combine the penalty for ranged attacks in melee combat with "enhanced arrow"? (I mean: when attacking in melee).
This would result in something like: a unit that will deal less damage in melee combat (than when shooting) against weaker-level opponents, with approximately the same strength against equal-level opponents (level 7), and also has a chance to turn melee combat into ranged combat.