Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Sold the Castle for 3K, and the color for 1K. In total, considering the bonus, I started with +6K. They took one Rest on turn 111, then Artem started playing well, apparently because of Moner in the tavern. I was lucky throughout the game. Turn 111: 3 towns, 6 heroes, 4 conscripts were revealed. One of the towns was taken on the last turn, and another one (my starting town) was taken through a one-way path – it was empty, and I only managed to move troops from there on turn 121. There were also 2 hidden stashes of helmets, so on turn 121, I had a decent stack of around 200 blue units. On the first turn, I lost about 40 units on the ranged guard posts, but I scouted a lot and made a clear plan for the game. Turn 122, Gundula takes Pandora for 100 griffins on level 4, then 2 conscripts (2+3), and it all started going well. On turn 127, I came to the first Utopia – maxed, Quick showed a loss. But right before that, on the same day, I was given and advanced the Earth skill, so all the angels (7) and 7 vipers survived. At the time of surrender, I had a Fortress, mega-stats, a lot of troops, and 2 boots... Artem didn't get any good objects or artifacts. It was a one-sided victory, you could say. Thanks for the game!