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Harmony - Troop Symmetry

#570
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SRD
Updated the table in the first post.
I will share my opinion (on the most important points):

Elves

Archers: remove "maneuvering".
(Not to mention that two shots take more time, and when you also have to maneuver...)
Forest Guardians: add "maneuvering".
Sacred Unicorns: "aura of courage" is too strong.
(Especially in combination with everything else this race has).

I didn't understand some of the skills.

Suggestion for level 7 creatures:
Building requirement for all races - "castle".
Increase - 1 (maximum increase).
Creature health - increase by two times.


Humans

Chaplains - no penalty in melee combat.
Inquisitors - "cleansing".
Swordmasters - "splash", "taunt", remove "courage".
Crusaders - "double strike", "large shield".
Cherubs - "courage".

Might and Magic (MM)

Scout - remove "invisibility" (it's a cheat). Or reduce their initiative to ~7, increase damage, and give them "double strike".
Medusas: in my opinion, the skills "electric attack" and "paralysis" are not equivalent. Especially if you consider that the player usually wants to deal maximum damage to one target, rather than distribute it among many. "Electric attack" is more beneficial for neutrals.
Perhaps "electric attack" should be replaced with "ammunition drain" or "mana drain".

Shadow Lords: I understand that you will be changing the effect of the "chain reaction" ability? (In the original, it doesn't only deal damage to demons).

Black Dragons: the fact that a MM mage can deal magic damage but cannot heal with it sounds at least... strange, given "magic immunity". Giving the dragon immunity to Armageddon might be wrong... perhaps immunity to mind magic, earth magic, or summoning magic?


General:
"Aura of fear" (I assume you mean "aura of terror"). Please, fix this misunderstanding. Such an aura is possible for level 7 creatures. And even then, it shouldn't affect them. What "fear" can a dragon have of some ~scoundrel?

Undead

This is just a personal preference: I would like to restore the feature of this race that was characteristic of the game series. That is, the importance of the level 1 unit. A Necromancer should create skeletons (and, accordingly, the hero's development will stand out due to its type). I think it would be better to return (as in the first version of Heroes 5) the ability to only raise skeletons.

Vampires: should vampires lose their "retaliation"? Even if they have flight...
In my opinion, it was fine as it was.

I don't know what happened to the dragons, but I liked them more:
"deadly gaze", "large shield", "aura of terror", "attack of fear", "devastating grip" - all of these are for them :smile02:

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