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#563
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Nargott

Take, for example, all the archers in this game, and think about racial characteristics (e.g., human archers have high damage and low initiative, elven archers have high initiative but low HP + very weak melee combat, etc.). This will make the units more distinctive and memorable.
I also believe that this approach is the most interesting. How about this: do elven archers gain "Ethereal" on their own territory?

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