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UNIT - Creature Balance + Visual Changes

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#102
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Frozensoull
7 variants for crossbowmen were proposed (see page 6, towards the end); are there any opinions on this? Which of the options is better?

In my opinion, there's no point in changing the characteristics of the crossbowmen at all. It's a strong unit from the start. Yes, it can be strengthened, for example: +HP, +initiative, or +minimum damage, BUT WHY? They are already strong!

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Daughters of Heaven. Previously, their spell "Chain Lightning" was replaced with "Blinding," which caused justified indignation because the spell allowed you to stun any creature, even one much stronger, for a long time.

There are several proposals for resolving the current situation:
1) Replace the "Blinding" spell with "Punishing Strike" at the advanced level. Visually, the spell looks very similar to blood magic, which goes well with the image of a shaman, and a sufficiently powerful buff will be a worthy replacement for blinding.

2) Replace the "Blinding" spell with "Summon Elementals" at the initial level. The elementals won't add much combat power but can be very useful as pawns (if they aren't water or fire).

3) Return the unit to its original characteristics and abilities.

I am in favor of option 2 (Summon Elementals).