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Expedition: general discussions.

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#858
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The more ON – the more boring, but practical, stat bonuses to the character.
Like in Cataclysm? I had stat increases earlier than in that game, in one of the systems. But this isn't a very good idea, as it only reduces the flexibility of character customization (and my system wasn't the most flexible to begin with). Stats and skills become even more closely linked, there's no "oh, skills will take care of my defense, I'll buff strength for damage" anymore; instead, it's "I'd like to level up strength, but they give me stamina."