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UNIT - Creature Balance + Visual Changes

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Nargott
I express my opinion because I have something to say. Consider it the opinion of an expert. Whether you follow this or that advice is entirely up to you. Where am I imposing anything? I'm just pointing out where the flaws are and why.

Just look at how other participants express their opinions impartially and how you do it. Your statements clearly show notes of imposition. How I should perceive your opinion is my business. Just because you wear a crown doesn't make you a king... or an expert...
Nargott

I am proceeding from:

and I don't see any connection with most of the proposed changes. Take the Cerberus, for example; were they not in demand with their old stats? Where did you get this information from?

You should at least read my comments on this. Cerberus and Hellhounds were buffed not because they were not in demand, but because they were too fragile, even too much so, so the HP value was slightly increased. I remember you suggested increasing the weekly growth for this purpose, but that would also increase the unit's damage...
Nargott

90% of what you suggest is just creativity, not balance work.

I've told you a thousand times that we have ABSOLUTELY DIFFERENT VIEWS ON BALANCE, and while I tried to understand your views, you simply ignore mine and stubbornly push your own line.
You can ignore the imbalance of the aimed shot and increase its range to almost the maximum, but then you worry about the melee attack of the archer, and even with a penalty in close combat... I, in turn, cannot accept such changes, because I consider them unacceptable, but I am not imposing my opinion on you; you are free to do whatever you want in your mod, and I will not interfere with my "advice," because you have a completely different concept of balance, and my options would look rather strange in your mod. But you are trying to force your opinion where it doesn't belong.

Are you capable of objectively considering and taking into account the opinions of other people? Or will your opinion always prevail in any situation?
Nargott

Don't make things up. We both understand that rationality is the simplest and most effective way. For now, your method shows little effectiveness, like any undertaking from scratch, especially without sufficient experience in playing and balancing. Let's see how long it takes for you to give up on your mod :)

You are used to achieving your goal by going along an easy, well-trodden path, and I have nothing against it, but I have chosen a different path.
I will stop developing my mod only when, in my opinion and in the opinion of the majority, a certain agreement on balance is reached, and there are no obvious imbalances. Or when I achieve the embodiment of all ideas in the chosen direction, both in graphics and in balance.
Nargott

We were talking about the approximate equivalence of a direct hit and ignoring 50% of the defense.

If the direct hit in the original is 3 cells, then I can still agree, but not 6...
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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