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UNIT - Creature Balance + Visual Changes

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Nargott
1) Imba damage 7-10, not much different from armor-piercing damage of 6, but on top of that, it also deals almost as much ranged damage as the Archer.
2) The Arabs become an enhanced version of the Archers, while this tier doesn't need to be improved (Archers are already imba); new Archers, see point 1.
3) Similar to point 1, but also with a useful ability.
4) Similar to point 2 regarding the Arabs, but the Archers have insane damage and an ability (enhanced arrow is no worse than a direct shot).

Stats can be adjusted; this is just a prototype. I needed to get feedback on the abilities of the creatures, whether they make sense.
Regarding option 4, none of the units should be worse than the others, as that is the main goal: to eliminate inequality and situationality.
Archers get consistent, accurate damage, which is about 60% of the possible damage of crossbowmen. If you like to take risks, take crossbowmen; if you want stability, your choice is Archers; neither is better than the other.
Nargott

You are proposing significant changes, but you are too lazy to work on them seriously. In that case, it is better to choose a policy of careful edits (minimalism). Fewer edits mean fewer potential complaints, fewer misses (because you first fix what is really necessary, and the rest... you just don't fix). If the goal is not to create a new game with new content, but to rebalance, then each edit is a bad thing (a price to pay).

Changes can be introduced in many ways; I choose the most rational one. You can go overboard, spend a lot of time, and create a personal ability for one creature, but at the same time, ignore other creatures that are just as worthy of attention as crossbowmen, or you can deal with crossbowmen using available means and improve the rest, and after that, if you feel like it, you can implement such elaborate abilities into the game.
Nargott

The shamans in my mod are not being discussed here (this was an example of how to consistently develop the concept of Orcs in terms of rejecting magic, not destroying it).

Well, since you are giving me food for thought, I thought you wouldn't mind developing it, but if not, then so be it.

Nargott

My criticism may be harsh, but it is always to the point. At least, in matters of game balance. You are ignoring my experience, as well as the experience of tournament mods, which have significantly more participants than readers of this topic, and at the same time, you don't really take into account the opinions of other forum users. Of the 4 proposed options for the Arabs, how many were based on suggestions from other players? It seems that no one suggested increasing the damage of the Arabs to the heavens, giving them the retaliatory shot, piercing shot, enhanced arrow, stopping arrows, or increasing the damage of the Archers.

Perhaps your criticism is justified, but you are too fanatically defending your position, thereby creating the impression that you just want to "force" your opinion (and by the way, I observe this not only in your topic). I am not ignoring your experience; I agree with some things and disagree with others; I am trying to find a compromise between my opinion and the opinions of others, but I am not obliged to make changes at every request to please the commenter. You can't please everyone; I try to make changes based on objective opinions, taking into account the opinions of the majority.
Nargott

This is what I would remove from the mod description; it sounds arrogant, and at the same time, balance can only be verified in practice (and you haven't verified it), besides, you yourself admitted that it is not ideal and that many more iterations are needed. Any theoretical calculations are the result of assumptions, and each assumption is a source of errors. With so many changes, you have a lot of errors (there should be), you need to have an army of testers, or hold tournaments, or test a lot yourself, in any case, invest heavily (to the maximum), and the opinions of more experienced players can simply shorten the path, but it will still be long. If we are talking about balance.

There are no ideals in our world; as I wrote earlier, any worthwhile project is done not only by relying on calculations but also by trial and error. It is impossible to bring everything to a near-ideal state in one go. That is why developers continue to refine their creations, releasing new versions, fixes, and patches, etc. The only way not to make mistakes is to do nothing. By the way, the developers have made no fewer mistakes, but with each update, they fix some things and slightly add others, but that is normal; it is the engine of progress. As for testing, I don't have an "army of testers," as you put it, so I have to do everything myself, which is why there may be some omissions.
Nargott

The fastest way is to take tournament mods (TE or RTA). Look at where the most significant changes have been made and note these points. Then work on them, thinking about how you would do it yourself, based on some of your own criteria, but without violating the general meaning. This will be objective - the method of the most popular edits. And at the same time, it won't be a copy. It also saves a lot of time on edits that are not needed and on questions that you don't have to answer.

The fastest way is not always the right way. Other people's experience has a certain value, but I am going my own way...
Nargott

The ability of battle mages drowns out the damage from piercing shots and has nothing to do with magic (a clumsy name).

Yes, that is true, but as mentioned earlier, the Archers will become a copy of the battle mages, except for the ability to cast spells.

P.S. let's still keep our beliefs to ourselves; too much unnecessary chatter is created in the topic, which only distracts from finding solutions to real problems.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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