In general, an area-of-effect attack is much better than a retaliatory attack (retaliation can be countered with single-target attacks); moreover, in terms of other stats, Kshatriyas are significantly superior.
I am considering the effectiveness of abilities against humans by default; how they work against AI is not as important to me.
AI also plays an important role in character development and army building, so I try to take both factors into account.
I agree. Slowing/speeding up combined with blinding is a minor trick, not a spell; at the same time, Chain Lightning (available after eating) is a balancing necessity (anti-hit and anti-blind).
Furthermore, in my mod, the concept of "not casting spells" is expressed even more strongly (one type doesn't cast spells, but only debuffs with an attack; the second type inspires and prays, doesn't cost mana, doesn't depend on magic; the third type casts situational light/dark spells that don't depend on magic). Because personally, I don't agree that shamans have spells that depend on magic, even if they are simple speed/slow tricks. What about blinding?
I have already received enough feedback regarding the shamans, so they will be adjusted. Did you give your shamans to the monastery, so they started praying?) Shamans wield blood magic, voodoo, and other occult "sciences," but not prayers and faith.
In order to have something to test, you need an appealing option, not just guessing.
Experienced players already understand what Arabs with 7-10 are like, even without testing.
If a new unit is offered (new abilities such as piercing, maneuvers, retaliatory shot, etc.), the appealing option will be the one that doesn't duplicate existing units (centaurs, succubi, mages). But that hasn't been offered.
If you think the options are not appealing, that doesn't mean that everyone else thinks the same way. And a subjective opinion doesn't have much value. Introducing a new ability takes a lot of time and the desire to delve into the chaos of game data and all related factors, which in turn creates unnecessary hassle; you can do without it.
Translation: you don't have the time or desire to balance anything. Because any balancer listens to the opinions of experienced players, rather than ignoring them. Arguing is not necessary here; it is enough to take note, analyze, and draw conclusions. Instead of taking criticism personally, defending yourself, and making excuses.
Listening to opinions and doing what you are told are different things; I heard you, analyzed it, and drew the appropriate conclusions; that's all for now. As for criticism, I evaluate constructive criticism quite adequately and focus on it, because it sets the right direction. But the way you criticize is just an excuse to pick on something, and you can do that with anything. And if you don't have any specific suggestions, I suggest we end our conversation here.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
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