Four options were proposed, but so far, besides the mechanics of the precise shot and adding magic absorption for option 2, there haven't been many comments...
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Option #1.
This only affects crossbowmen. Due to the uselessness of the unit at long range and the incredibly high damage at close range, the unit was too situational, so it was decided to completely remove the "Precise Shot" ability. Instead, the units received a stable, increased damage, comparable to the alternative upgrade version + the defensive ability "Retaliatory Shot".

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Option #2.
Crossbowmen receive all the abilities and characteristics of Archers, in addition, the minimum damage will be increased by one unit, since previously there was too much damage variance. Archers, in turn, lose the ability to shoot without penalty, but in return, they receive a stable, increased damage, comparable to the alternative upgrade version + the ability "Piercing Shot," which was previously a "Magic Attack" (mages do not lose their ability). Now, archers will deal stable damage throughout the entire trajectory of the shot, including friendly units.


Why did archers specifically receive the "Piercing Shot" ability? Because this ability involves friendly units also taking damage, like mages. And such a radical concept is only suitable for the doctrines of the "red church," namely archers. Crossbowmen, in turn, will deal more accurate, targeted shots (meaning not the ability) and will certainly never allow harm to be inflicted on their comrades in arms...
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Option #3.

The changes only affect the crossbowman. The unit receives damage comparable to the alternative upgrade version + the ability "Stunning Arrows," which has a certain chance to delay the target's turn.
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Option #4


Crossbowmen receive all the abilities of the original version of Archers, + increased minimum damage by 1 unit. Archers lose the ability to shoot without penalty, but instead receive stable, high damage + the ability "Empowered Arrow," which constantly reduces defense by -50% and has a chance to knock back the target by 1 tile.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
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