How can you not come up with something new when you're creating completely different creatures? Where have you seen crossbows with tier 4 damage, maneuvers, retaliatory fire, piercing shots, etc.?
I'm not afraid of new things; I'm just stating a fact. Many of the modified creatures certainly fit the description of "new," but it's not a given that they also fit the description of "balanced." If your goal is to create new creatures, that's fine.
You can call it whatever you want – new creatures, modified creatures, something of your own creation, etc. – but I've already stated my goals, and how that's interpreted is not my concern.
Because this is the minimum range where the ability doesn't seem ridiculous. How can you talk about imbalance when forest archers ignore 50% of defense at all ranges (combined with direct hit), and that's where the "imbalance" lies, with their overwhelming damage that can't be countered by defense. Or the 100% defense ignore on a charge from lizardmen (you can't really hide from a speed of 8 either). This ability (armor-piercing) simply pales in comparison to overpowered abilities like stunning every 2 out of 3 hits (by the way, where's the vampire balancing?).
I've understood your position on the aimed shot for a long time; I'm just interested in hearing the opinions of others.
As for the other units you mentioned, there's also a debatable situation regarding their overpoweredness compared to other Factions (we're not talking about the advantage of an upgrade/alternative upgrade), and besides, this isn't the final version, and I can't cover all aspects of balance and units at once; it all happens gradually. If I created the first version for myself, and I had a lot of time for testing, ideas, etc., because at that time I wasn't planning to release the mod for public viewing, then I released the second version in a very short time and did a considerable amount of work in just 11 days, not to mention that I'm working alone... In any case, it's simply impossible to take everything into account at once; there will always be something to work on and improve; perfection doesn't exist! There isn't a single project that, with its first attempt and without subsequent changes, fully implemented all of its ideas (we're talking about large, truly worthwhile projects, not one-off projects), and this applies not only to modding.
Blindness (control) takes Orcish magic to a completely new level (not just point buffs/debuffs of level 1). This doesn't align with the character of the Faction. Orcs don't blind. Orcs don't cast spells. Orcs kill.
Orcs don't cast spells? Does the original version of the shamans agree with you? Did they have no connection to magic? Orcs kill... yes, that's true, but in any clan, there have always been elders who are much wiser than their brethren and know some aspects of magic; not all orcs are mindless piles of muscle – that's a stereotype.
The balance of the Great Horde will be further reworked because some units have received too significant enhancements. Cyclops will be the first to be addressed, but I won't speculate further. Currently, there are more pressing tasks; the picture with crossbowmen is not yet entirely clear, and there have already been many variations with the aimed shot; I hope that at least someone will test a couple of the options I've prepared and finally come up with a fresh idea.
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I don't have the time or desire to reread the "wall" of your comments regarding each fix because the approximate content of each of them can be gleaned from the first two. Arguing with you doesn't make much sense either because we have very different views and preferences regarding creatures, as well as play style; it would be a waste of time and lead to an even bigger argument.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
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