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UNIT - Creature Balance + Visual Changes

#72
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Frozensoull

What's wrong with the first option? I think it also deals good ranged damage, and the penalty is removed when shooting from close range, making it very effective (another advantage) + a defensive ability like counter-attack, or maneuvering.
The problem with this option has already been described by me. After enemy archers shoot at the crossbowmen, we don't have time to retaliate (unless they are finishing off enemies) and we end up with losses. These aren't Necropolis, which can resurrect units after battle. And what if the player has ranged units everywhere? Are we going to lose a hundred crossbows now because of this feature?