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Why did they become wild? At long range, archers deal less damage than crossbowmen, but archers deal damage along the entire trajectory of the shot and, as a penalty, they can damage their own creatures; I think that's logical.
And yes, it's an activated ability, but it doesn't deal as much damage as these archers...
The damage is high, yes. Also, keep in mind that there will be a lot of them. And what if it's Dugald? The piercing shot needs to be either adjusted or removed. Personally, I won't take archers with such a shot. I don't want to stand with just archers against melee units, and I don't always have enough gold to upgrade them many times. Or make such a shot an ability. Frozensoull
Mages/archmages have a similar ability, and no one has complained about it yet. The "box" is not an option for them; the unit was originally conceived differently.
Is the "box" not an option for crossbowmen, or for mages/archmages?