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UNIT - Creature Balance + Visual Changes

#59
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I looked at both options. And I realized that in both cases, a bow made from a unicorn horn would be an excellent gift for archers. Retaliation is unnecessary, because after the archers take damage, I might not have time to heal them, because they will kill the enemy stack (of ranged units) with a retaliatory attack. The second option somehow appealed to me more. In the first option, with the bow, the crossbowmen become killing machines; they cannot be outranged. It would be worth giving the crossbowmen 1 unit of defense in the second option, at the expense of the huge damage range. Also, there will be certain difficulties in creating a formation for the archers, and this, in turn, will greatly complicate the clearing of mobs, with which it is impossible to proceed without a formation. Therefore, even despite the high damage, I will always take crossbowmen against neutral creatures, and most likely also in the final stages. I'm afraid that archers will not be very useful. Archers need to be protected, but in the end, they will stand unprotected, as they will be attacking their own stacks if they are protected. One possible solution is to make it so that damage to friendly units does not spread to creatures standing on adjacent cells.

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