StartDialogScene("/DialogScenes03/New Object03/DialogScene.xdb#xpointer(/DialogScene)");
sleep(20)
Win()
end;
Trigger(OBJECTIVE_STATE_CHANGE_TRIGGER,"obj1","Objective");
It doesn't work. The quest is completed, but the cutscene doesn't play. And I have two questions:
1) How do I make it so that after completing the quest, a cutscene plays, and I can continue playing and completing other quests?
2) How do I make it so that after completing the quest, a cutscene plays, and I win?
These two things are really bothering me:confused: