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UNIT - Creature Balance + Visual Changes

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Taking into account all wishes and suggestions, two test versions of crossbowmen were developed. I suggest you familiarize yourself with their characteristics and test their effectiveness yourself.
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Option one.

It only affects crossbowmen. Due to the uselessness of the unit at long range and the incredibly high damage at close range, the unit was too situational, so it was decided to completely remove the "Accurate Shot" ability; instead, the units received stable increased damage, comparable to the alternative upgrade version, plus the defensive ability "Retaliatory Shot".



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Option two.

Crossbowmen receive all the abilities and characteristics of Archers, in addition, the minimum damage will be increased by one unit, since previously there was too much damage variance.
Archers, in turn, lose the ability to shoot without penalty, but in return, they receive stable increased damage, comparable to the alternative upgrade version, plus the "Piercing Shot" ability, which was previously a "Magic Attack" (mages do not lose their ability). Now, archers will deal stable damage throughout the entire trajectory of the shot, including friendly units.



Why were archers given the "Piercing Shot" ability? Because this ability involves friendly units also taking damage, like mages. And such a radical concept is only suitable for the doctrines of the "red church," namely archers. Crossbowmen, in turn, will deal more accurate, targeted shots (meaning not the ability) and will certainly never allow harm to be inflicted on their comrades in arms...
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You can personally test both options and choose the best one.
(If there is no feedback, a choice will be made at my discretion)

During the test, you need to move the ()UNIT_BALANCE.h5u file from the X:\Game Folder\UserMODs\ folder to any other location.
After the tests, the ()UNIT_BALANCE.h5u file must be returned to its original location in the "UserMODs" folder
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Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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