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UNIT - Creature Balance + Visual Changes

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Ment
Are you taking into account that the Storm Strike ability doubles the damage dealt to the primary target?

Of course, I am. That's why the creature's initial damage was reduced by half, even in the first version.
Ment
Also, I don't know how these two AoE attacks interact with each other.

It's very simple: Storm Strike has a 100% chance to splash onto adjacent creatures, dealing half the damage of the attack. And Crystal Breath, as before, has a certain chance to perform an AoE attack, or it might not... To clarify the situation, imagine units lined up in a row. A dragon flies in and attacks any creature in the row. The attacked creature receives full damage, and Storm Strike deals half the initial damage to each creature in the row. Then, there are two possibilities: Crystal Breath triggers, and the damage is duplicated, i.e., it happens again, or it doesn't trigger, in which case everything ends with the Storm Strike from the first attack.

Because of the randomness of Crystal Breath, I decided to increase the AoE so that it triggers with a 100% chance, but the interaction of the two abilities is simply devastating.
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Therefore, I want to hear the opinion of those who have already tried the mod: is it necessary to fix them, or should they be left as they are.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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