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Игры HoMM3 for fun

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#2682
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Started playing without rests, the setup isn't bad. On 112 I took a consulate 1 + Boots of Speed, then a couple of Pandora's Boxes for experience, a couple of mini clues (8), 2 external dwellings of minotaurs at the end of the week. As a result, on 121 I take consulate 4 with 20 minotaurs and 10 harpies (2 from the refuge). The horse still manages to run to the village (which was blocked by fanatics) near the GO. With my main I break through there and position myself to exit on 122. The GO is quadruple (Sultans, Cyclopes, Necroconi, Ghosts), I chose to hit the Ghosts, broke through almost without losses. An even more insane road through the center along the neighboring respawn and an Arch Devil on the road... broke through... then 100 - 249 Cyclops Kings... I thought it was a disaster. I went to a neighboring swamp respawn to recover and made the right call: 2 consulates, 2 external dwellings of harpies, 2 beehives that I managed to scout... In short, I planned a decent stack of Harpy Monarchs by 131, but the OP surrendered. Thanks for the game

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nubasik
13.06.16 nubasik (blue, Stronghold, Tyraxor, Tyraxor) lose CkoTuHa (Red, Dungeon, Shakti, Shakti) JC 125
At the spawn there was a consulate 3, two clues for 16 harpies, and an external dwelling of bears. On 125 I decided to break through the GO, and there were 5 Fairy Dragons and 90 Scorpicores, no slow, I lost a lot of guys, ended up with 5 bears and a bit of everything else, and decided to surrender. Thanks for the game!
thanks for the game
:smile19:698286888