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UNIT - Creature Balance + Visual Changes

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Nargott
This is not a typo, but a typical and rather crude mistake. You can ignore it and confidently continue writing "wars" if you don't particularly respect your readers.

I'm not publishing newspapers, so I don't have strict censorship over the text and spelling, although even in printed materials, errors occur quite often, but that's not the point. I don't quite understand why you mentioned respect here, and even used it as an argument... In any case, I'm not going to argue about this anymore.
Nargott

I think you need to gain more experience in balancing.

I assure you, I have enough experience in this matter; it's just that you seem to have a different understanding of the term "balance."
Nargott
How are you going to use this maneuverability in a real battle?
In a breakthrough, will you constantly sacrifice archers, exposing them to attack? In the final stage, will you rely on the opponent attacking the archers in melee instead of simply blocking with a small stack and finishing them off at the end of the battle? Or, as an option, by countering with a low-level stack with almost zero defense?

This is just a defensive tactical ability, not an offensive one. It does not involve archers as cannon fodder for an enhanced counterattack and is only intended so that, after taking damage in melee combat, the units have something to counter with + retreat, so that in the next turn they have the opportunity to shoot.
Nargott

I'm talking about nerfing the unit, because I can clearly imagine a classic breakthrough through archers. Against neutrals, 3 or 4 squares often don't make a significant difference, but 80% damage means that you will only be able to kill 80% of the neutrals, compared to the old archers, before they start attacking (which leads to extremely undesirable losses).

I have already explained the reason for the slight nerf, and there is no point in copy-pasting it. If you have other suggestions, I am ready to listen.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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