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TDD is quite specific; even with an equal start, it can be very monotonous. On the other hand, there was no other way to achieve the main goal – demonizing. The template performed well in the tournament, but no matter what you do with it, it won't become a "favorite."
In principle, all templates are a matter of personal preference; however, when it comes to balance, the more template-based the game is, the more the difference in skill becomes apparent. Nowadays, everyone watches streams, and even a beginner, after playing for six months, has a sufficient level to easily execute a strategy on a small or balanced map and win due to a better strategy from a more "skilled" player. In terms of imbalance in starting positions, balance is the worst of all templates. In M200, for example, the game is at least faster and more fun, so I, for one, won't play balance if there are alternatives. Although, to each their own...
Speaking of playing for 2-3 months on HotA, I don't even remember when my game ended later than turn 211 after the restructuring. Over the year, there were only a couple of games that ended on turns 211-217, and 95% ended before turn 211. This is, of course, longer than a Jeb or skirmish, but saying that HotA is about enjoying games that last 2-3 months is not correct.