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As I mentioned before, the main problem (considering the weak artifacts in the starting zones) was and remains the entry into the central treasure with major artifacts held by the top players – one has 45k, the other has 90k. This had the biggest impact on the balance. In this tournament, if I saw such a situation, I would take a restart, no matter what, because you never know what's on the other side of the teleport, and you could easily encounter Titans/Efreet/Fairies and other powerful creatures, and vice versa, when watching replays, I could see that my opponent was practically winning any match through the teleport.
I suggest making the central treasure area a mandatory underground lava zone, so both players will have 2 Gate of the Months. The element of uncertainty will, of course, remain, but the distribution will be much fairer. Making a guaranteed land passage seems unrealistic.
P.S. Even with blocking one secondary Gate of the Month, I think a restart is necessary because it's possible that you were planning to build your game around that secondary Gate, and that's why you chose a particular color. However, under this condition, there would probably be 30% of such restarts in the matches, but this is more of a drawback of the template than incorrect rules.
It is impossible to track such things at the level of the random number generator, and if you restart every block of a secondary Gate, it will take a lot of time for the restarts. I suggest making the respawn areas slightly larger by moving the central treasure and the secondary dungeon underground, so the chance of blocking will be smaller.