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Terra dei Demoni is better than Balance, Panic, and even the CM map:smile04:
-there wasn't such an imbalance in the creatures, where one player has 7 and the other has none. I agree that the distribution is often uneven in other templates as well, but here it's taken to some absurd level, probably unintentionally. However, because of this, the whole point of the template in demoning is lost – why bother if you already have a bunch of angels?
-there was a normal entry into the Treasure (in my opinion, the most important thing). In the version I remember, one player always or almost always had a path to the Treasure along the way (i.e., a single guard protecting the Treasure, with a value of 45,000), while the other had to go through a teleport (a guard on one side of the teleport and another on the other = a value of 90,000).
-this teleport, in addition to the 90,000 value, very often blocked one or even two secondary paths, which wasn't a reason for those restarts.
I think I wrote this before, but I don't remember if there was any feedback or not.
But overall, I think the idea was good. Perhaps if it were made symmetrical, all of the above nuances would be automatically resolved.
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