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#7115
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Wicc
The cost of an error only makes sense to consider where there is a significant probability of making one.

At the moment, practically everyone has learned how to clear the starting respawn on standard templates, as well as how to take cons-hives-Dragon Utopia.

Therefore, the room for errors (and opportunities) has shifted slightly further—into the technique of developing distant territories, clearing with spoons, leveling up several pops, army splitting, etc.

In Balance, almost none of these tools are used as they are unnecessary—after initial scouting, you map out the pop's trajectory through tasty objectives and implement it without much fuss. There is some room for Creation in attacking off-road or in choosing the time to head into a treasure hunt. But here, general game intuition is needed more than own-hand dexterity.
Completely agree
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