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#7114
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Dirty_Player
Have you not considered that on small templates, the cost of a mistake is much higher?
It makes sense to consider the cost of a mistake where there is a significant probability of making one.

At the moment, practically everyone has learned how to clear the starting respawn on standard templates, as well as how to take cons-hives-Dragon Utopia.

Therefore, the room for mistakes (and opportunities) has moved slightly further—into the technique of developing distant territories, clearing with spoons, leveling up several papas, army splitting, etc.

On Balance, almost none of this toolkit is used as it's unnecessary—after initial scouting, you plot the papa's trajectory through tasty objects and execute it without much fuss. There is some room for Creation in attacking off-road or in choosing the time to go into a treasure run. But here, general game intuition is needed more than own "straightness of hands."