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#7113
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Wicc
Simply put, if you give a less skilled player a more powerful starting army, the gap between them and a more skilled player will be greater after 10 battles than after 20 battles.

The Balance template is quite simple in terms of gameplay tactics; there are few opportunities to demonstrate skill, so the initial distribution matters much more than on more complex templates. In other words, there isn't enough time for the less skilled player to make enough mistakes to turn the situation around.
Have you considered that on smaller templates, the cost of a mistake is much higher? If losing even a single unit can be critical on small templates, on XL templates, people often lose everything but still have a chance to win. Furthermore, on XL templates, the guards are weaker, and there's an opportunity to quickly scout and start collecting resources from the easiest sources.

Of course, when the game enters the late stage, you need to perform many actions with different heroes in a limited time – this is where you can show skill, but such situations don't occur as often as fans of these templates claim.