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The argument that "it can go either way" is just an excuse. Because even if you get an "uneven" starting position from the draft, you still need to be able to capitalize on it. And that becomes more difficult the more decisions you have to make during the game. Therefore, the more tactical and strategic actions a template has, the more "papal" it is.
Simply put, if you give a less skilled player a more powerful starting army, their lead over a more skilled player will be greater over 10 battles than over 20 battles.
The Balance template is quite simple in terms of gameplay tactics; there aren't many opportunities to demonstrate skill, so the draft matters much more than on more complex templates. In other words, there isn't enough time for the less skilled player to make enough mistakes to turn the situation around.