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1. Road to the adjacent zone – for 2cm2c, it doesn't reset. +2 magic boosters, ribs on the adjacent zone, and a Necromancer. On the second day, I buy a Brissa and a Necromancer in the tavern. In the adjacent zone, there's a chest with 5k experience + a stone worth 1k. X is an expert Necromancer, with a base in Logic and a base in Earth. By the end of the week, I cleared the mines and took a hidden stash of Liches and Skeletons. At home, I have Griffins and Knights in the fortress (without Archers). By the middle of the second day, I cleared the treasure. Useful finds: a chest with 5k experience for X (advanced intelligence, Earth experience, Logic experience) and a +2+2 cloak from the tomb. I scout the opponent in this treasure, move a bit deeper into the treasure, hoping to catch all the units, but he sees one of my weak units from his spawn and moves all his units back slightly, sending Adelaide forward with a group of Efreet. I don't reach the main army by one square. I push back his main force and take the Naga Bank – there's nothing else to do in the treasure. I retreat to my adjacent zone to attack his main base with 131. I built up the adjacent zone to Liches (16 Liches). On 132, I break through the defense and stay on the portal at the opponent's spawn due to the Yentho. On his turn, the opponent surrenders (most likely due to the Bulls in his treasure, which were guarding the 5x hat). Thanks for the game!
ICQ 353428546