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Once again, the generator was pleasing. I had to run 3 turns along the road to get to the secondary town, carefully guarded by Gorynyches. Thankfully, the amount of gold and crypts was decent, so I placed cavalry in the citadel on the first week. The main hero chosen was the kind white-bearded old man Ulrand, who picked up Water Magic at level 3, which ultimately carried the game. At the start of the second week, after taking one gold mine behind the Griffins, I broke through to the treasure zone and almost immediately met the opponent's scouts. On the last moves, I managed to break into a prison with Arlach, chased away the opponent's scout with him, and took a box of 5k experience behind the Mummies. In the treasure zone, I found a Dungeon village and 2 Dragon Fly Hives, where Arlach headed. The first Dragon Fly Hive turned out to be a minimal one. Meanwhile, the opponent killed all the scouts and took the village. So Arlach was left without support, and I decided to turn back, retaking the village on the next turn. In parallel, Ulrand leveled Water Magic to Expert, replenished mana in the main town with GM2, where I found Ice Bolt, resulting in an Ice Bolt dealing 170 damage for 50 mana. The opponent went on the attack, taking the secondary town. On [Day] 131, I split Ulrand into the Dungeon, thinking to ambush the opponent, but I was 2 moves short. In the end, the opponent brought reinforcements and attacked himself. At first, 22 Horned Demons were frightening, but the Ice Bolt carried the day. Thanks for the game!