On the first [town], Nagash picks up attack, becomes the main hero, took Inferno as secondary, sent a scout hero into the treasure zone. On the second [town], he took the adjacent Inferno zone, found a Griffin Conservatory 3 on three spawns, took it and ran to another treasure zone (what was scouted turned out to be garbage). On turn 127, the opponent is using GO, on turn 131 he storms my main with 8-9 Angels, 6 Wyverns, and meat from Castle. I get defeated, I encounter him with 3 Angels, 9 Grand Druids, 3 Horsemen, 12 Dwarves, 150+ Skeletons, a few Zebras and Centaurs. The feathered ones flew in swiftly, a fight, the opponent kills three of my Angels, the Horsemen – I kill all his Angels except one, all Wyverns, I ransom. I buy up the growth and run to him, because the trade with my Bolt for 200 and 140 mana is favorable to me. Attack again, the opponent casts Mass Haste a bit early, then Mass Slow (appeared after the 1st battle), trade, I ransom with 7 Grand Druids and 3 Dwarves, there remain 11 Swordsmen, 1 Marksman, and about fifty Pikemen. Scout battles, Mullich runs to my second secondary hero, I buy Nagash there, replenish mana, main heroes' battle #3. There, Bolt into the Grand Druids and ransom. Then the opponent attacks with a scout using the Inferno spell on my main, without a hero). Tough battle, I defend the main with 1 NOBLE Elf))
The opponent exits and writes gg. Thanks for the thrilling game!
On turn 127, without mass magic, since I have no Haste and Earth Magic is under-leveled, I hit GO's 38 Bears. A couple of cowardly bastards cut down 2 of my Angels and the rest of the meat. I think I'll reach his main hero (the scout view before the battle was glitched), but no, it's too far to go, well then, the opponent has a chance. On turn 131, I remember I can't re-drash [re-engage poorly], I improve the old [army], I attack. Mullich says I won't give morale to your stacks, a stack of 11 Archers and 6 Ducks gets morale. For some damn reason, the towers start shooting at the Angels from the first round. In short, everything is going ass-backwards. I have to ransom.
The second FB happens the very next day, the opponent ransoms. In short, we played a sort of epic little volleyball game with money, slowly trading down to zero troops. But I had a trump card the opponent didn't suspect: Serena, with excellent leveling and large spell power and level 4 Mage Guild with Inferno. Turn 135, trade of everything for everything as usual with main heroes, the opponent is left with 4 Grand Druids and 3 Dwarves, I have 38 Pikemen, 1 Swordsman, and 1 Archer.
Turn 136, my secret trump card enters the game. Serena swoops in and with Bolt and Inferno, cuts down everything except the opponent's main hero's 2+1+1 Grand [Druids] and escapes. Well, I think now I'll kill the scout hero Thorgrimm standing on the path with Fafner and capture the main town. The opponent will have no chance after that. Fafner, on 2 Gremlins, attacks Thorgrimm on a Hound, casts Slow and... resistance, fine, we finish it on the second attempt, there are no other options.
I buy 12 Gog and 8 Imps from a secondary town captured from the opponent, combine with 1 unfortunate Gremlin and 38 Pikemen, and go with Fafner to the capital. I placed singles in the left stacks, but the towers showed they were bugged and completely ignored the Gogs when shooting. Then, in the second round, the unfortunate Gremlin got a morale proc, the Gogs shit themselves. Then the Catapult, suddenly breaking one wall, started randomly breaking another, costing me one round of movement. In short, despite having an advantage with two strong heroes, this match got so under my skin that I started burning out so much that CST Studio started showing my processor was overloaded and memory insufficient. Deciding that my nerves were worth more, I conceded the match to the opponent, especially since he played well.
P.S. In the second FB, Mass Haste wasn't a mistake, it was just a misclick on the laptop – I hit the touchpad during the Angel's turn and ended my turn...
Thanks for the game