Thank you for the game!
During the rest period, we identified incorrect wording in the rules. Essentially, the rules should be written in such a way that there is no need to consult with the judges to clarify what "IMMEDIATELY" means (it turned out to be without any movement of the heroes and even without buying a second hero) or whether guarding a village means inside the village or outside it.
We chose the rest and started. Very poor respawn point; accessing one of the secondary locations blocks the way to the main one. The first week was played with 3 heroes; the good thing was that Solymir was the third hero. In the second week, it was beneficial to take a dwarven mage to the maximum level; both money and crystals were needed, and GM4 was required to build it. The dwarves resisted the first chain and entered the dwarven mage's location not quite correctly; all 4 wyverns and 50 gnolls fell. Passively, I reached 127 and 131 with Solymir; I could have leveled him up a bit more on the main path, although the spell power wouldn't have increased, but I would have gained intelligence. On 132, there was a fight, a ransom, and troops; it took 3 weeks to get them through the snow. And then, on the last move, Cilia reached the city and, on the last shot, managed to take it. To hold it, I needed to remove a gnoll and another stack of skeletons. On my turn, I failed, conserved troops, and positioned myself incorrectly; Solymir died from the wave of death. Objectively, after Twaryna captured my city with GM4 in the scrolls, on the next turn, he found a chain and, with expert earth magic, had 2 conscripts and one maxed unit; it was difficult to win, but having the first speed on the griffin and +1 to speed, I could have run around for a while longer.
Thank you for the game!