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I completely agree about vampirism – in terms of its mechanics, it primarily transforms a unit into undead, which is a necromantic practice rather than a dark one. Regarding empathy, the question is whether a necromancer needs to develop leadership skills. If they do, it's probably because they have to include living units in their army. If there weren't a Temple of the Underworld, the need for leadership wouldn't be an issue, but the temple ruins everything – now almost everyone can be turned into undead, which means the necromancer won't have any non-undead units (I don't like the term "necrolyzer" – turning a Champion into a Necrodrake, I agree, but how does a Titan or an Archangel turn into a Necrodrake?:confused: – and there are many more such examples). It's quite possible that I'll remove the necrolyzer from the Necropolis (this is also a significant enhancement for an already overpowered undead faction – overpowered, at least because the entire army is immune to mind magic and some other spells).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...