- Both the fast and medium paths on XL+U have their pros and cons, I suggest leaving them as they are.
- I'm against replacing one-way paths; they are a "feature," for example, for 8xm12a. Without them, it would just be another spider map. Besides, the current replacement isn't entirely correct: "exit-exit," "entrance-entrance," and there's only guard on the "entrance," and for example, on the 12-path, you can get to the super treasure without breaking through the guard at all.
I understand that if on 6lm10a you have only one path leading to the "exit," Pasis is almost inevitable, but then it would be better to make changes to the template so that this doesn't generate or generates very rarely, rather than simplifying the game.
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