Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
- Both the fast and medium paths on XL+U have their pros and cons, so I suggest leaving them as they are. - I'm against replacing the one-way paths; they are a "feature," for example, for 8xm12a. Without them, it would just be another spider map. Besides, the current replacement isn't quite right: "exit-exit," "entrance-entrance," and there's only guard on the "entrance," so, for example, on the 12-path, you can get to the super treasure without even breaking through the guard. I understand that if you have only one path leading "out" on 6lm10a, Pasis is almost inevitable, but then it would be better to make changes to the template so that this doesn't generate or generates very rarely, rather than simplifying the game.
All that needs to be done is to add 5-8 Warlock portals; I'm not an expert in this, but I don't think it's impossible.