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- Both fast and medium paths on XL+U have their pros and cons; I suggest leaving them as they are.
- I'm against replacing one-way paths; they are a "feature," for example, for 8xm12a. Without them, it would just be another spider map. Besides, the current replacement isn't entirely correct: "exit-exit," "entrance-entrance," and there's only guard on the "entrance." For example, on the 12-path map, you can reach a super treasure without even breaking through the guard.
I understand that if you have only one path leading to the "exit" on 6lm10a, Pasis is almost inevitable, but in that case, it would be better to make changes to the template so that this doesn't generate or generates very rarely, rather than simplifying the game.