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Hey, roads, dust, and fog.

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#41
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Fast roads are not suitable for Spider and 8x12a maps, as the highest chance of encountering an opponent is in the second week. Also, these templates have many villages, and fast roads increase the chance of traveling from one city to another in one turn, so I prefer to play these templates only on medium difficulty. I also support replacing one-way roads on the 8x12a map.

For 6lm10a and 8mm6a, I prefer to use medium-speed roads. One-way roads on these templates often help avoid early encounters. A free passage between large zones of the fork in the form of a one-way road can prevent an early encounter, as can a one-way road to the central treasure on 8mm6a. A one-way road can allow you to buy time.

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