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BLITZ TOURNAMENT

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#336
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AmberSoler;90996
1. What file format is it? I can't open it.
2. The idea itself is great, and as it turns out, it's useful because it can be applied in practice. :)
3. What if you check the starting MP using TE? After all, it has a built-in script that allows you to see the remaining movement points of a hero down to the last MP. Those who have TE installed, check the main heroes at the start and report it in the thread. This, of course, makes sense if the TE developers haven't made any changes to the starting MP of the heroes.
4. Note: in FizMiG, the MP calculation was based on the slowest unit in the army (which is assumed, even if it is not available). I assume that not everything is indicated correctly there, so it makes sense to pay attention to this...
1. Microsoft Excel 2007, packed in a zip file.
3. That's exactly how I checked it. First, calculations, then verification. Everything matches. Nothing has been changed in TE.
4. There were some errors: the skill and specialization "Logistics" were not calculated, monster specializations were not taken into account, the MP of some heroes were calculated incorrectly, "IronGolem" was corrected to "Stone Golem".

I took into account the maximum and minimum movement of each hero, both as given at the start and when recruited in the tavern. Although sometimes it is quite difficult to achieve the maximum movement: for example, I had to restart the map about 10 times so that Kirr had the maximum movement (that is, he did not have "non-existent" dwarves)