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I prefer medium-speed maps with a high level of difficulty, as the strategy for the game can be adjusted depending on the map layout. A skilled player can rush in situations where a less experienced player would play more conservatively, or vice versa. The randomness of the map layout increases the dependence of the outcome on the player's skill level. This also applies to maps with a high level of difficulty. Jebus is an exception, as there is only one strategy for the game. On maps with a difficulty level of 200, you can play without fast maps, similar to high-level difficulty maps, where players don't use slow maps.