And it's not about reducing the game time, where did you even read that? You obviously made it up. The point is that the game progresses more dynamically.
Today, we are unlikely to find a consensus, because there are two types of Heroes players. The first ones like to play with fast-paced strategies because it's exciting, a rush, etc., and I understand them perfectly. The second ones like to play long games with resource accumulation, where they can always retreat and gain an advantage somewhere around turn 200, even if things didn't go well initially. Honestly, it's a matter of taste, and we are unlikely to achieve a single, unified position. But constantly replacing one-sided units with XL units in all tournaments is a change that needs to be accepted as soon as possible.