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Hey, roads, dust, and fog.

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#37
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Toganash
The road network is always better for one of the players compared to the other. On the same 6lm10a, red often has an excellent network of forks in the adjacent zone, while blue frequently gets either a tunnel or off-road terrain. Now tell me, for whom does everything go in the positive with a double coefficient, and for whom is that coefficient 1? I agree to play only on fast maps with everyone who supports them, but on the condition that they always play as the blue color. Let them mark it somehow in their nickname, so I don't have to clarify every time.

Most of my games happen to be as the blue color ) True, on the CIS [server] it came back to bite me, but the roads didn't really matter there. If you play with replacement, in most cases you can normally break into the treasure zone on the first [week], which is also acceptable.
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