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depending on the Faction, of course, and based on availability (there are only two schools of magic in the town guild), for example, Darkness is extremely useful for these Elves (remember what Arrow Rain does with Berserk), but where will you find Darkness? - you can take a risk on a large map with many cities (and you even should) - different people, different playstyles. I use all skills, and the Machine skill the least. Of course, in its current form, there is a well-trodden path for developing each Faction, but again, these "paths" are different for everyone.
Regarding the suppression skills, there is a problem: I don't want the magic and the skill of suppressing it to have the same abilities, i.e., I am not at all happy with the fact that Secrets of Light exists both in the suppression of Light magic and in Light magic itself. This has led to the fact that suppression skills are now almost empty in terms of abilities (4 abilities each).
I had the idea to give all Factions suppression skills, but I don't think it's necessary.
If we talk about the number of magic schools that are developed for a single hero, it is usually one or two
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...