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Ideas and suggestions.

#140
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I'd like to share some of my ideas (more as a fellow player from the chat, less as a hardcore gamer): 1. I've read reviews about HotA, and some players are unhappy with the overabundance of objects (mainly, they complain that there are too many different types of dwellings/resources). How can we fix this without removing them from the game (and later adding new ones)? During map generation, the generator determines which of these objects will be placed on the map in that generation. For example, we have a dwelling, a Red Tower, an advanced training ground for level 7 creatures, and a dwelling with a bonus for level 6 creatures. During generation, the generator chooses one object from level 7 and one object from level 6. For example, in one generation, the map might only have Red Towers and dwellings, in the next, it might have dwellings and bonus resources, and in the third, some other combination. This way, we essentially keep this part of the gameplay as it was in SoD, but we diversify it, and later we can add even more similar objects without worrying about overloading the map. Also, players won't be able to predict in advance which two types of dwellings will be generated this time and won't take this into account when choosing a castle. Optionally, we can do the same thing with crypts and Black Towers. Although they differ slightly in reward, it's not a major difference. 2. (Here's my long-held dream) It would be nice to allow players to check a Scholar's Hut and/or a Witch Hut with the Vision spell (the mechanic would be the same as with monsters, only the radius changes). Saviage once told me in the chat that this is technically possible. Considering that playing Anarchy is less interesting in HotA than in SoD, at least the Vision spell could be made somewhat useful. 3. Regarding the recently expressed idea (by Mizari) about a spell that restores movement points: Instead of a fixed amount, it could restore a percentage of the maximum movement points at the start of the day (e.g., 10/20/30/40 or 15/25/40/50), and, most importantly, tie its use to the use of Dimension Door. That is, you can either use Dimension Door once a day, or use the movement point regeneration spell (on XL+U maps with an Expert difficulty setting, you can use either of these spells twice in any combination). This would provide additional control (it would be slightly worse than Dimension Door because you can't jump over obstacles, but better because logistics-focused heroes can restore a significant amount of movement points and travel further than they could with Dimension Door), but this control would not directly complement the existing one, but rather expand the possibilities. That is, if you find both of these spells, and your opponent only finds one, it won't give you a significant boost, due to the shared limitation (above).